I approach this Digital Humanities journal issue with caution. Although admittedly I have only skimmed the articles (and there are some good arguments being made) someone still needs to make good humanities software to help us understand the human condition in new ways (and these ‘hybrid’ scholars are very much in the minority). I’ll go out on a limb here and state that the field within the humanities that has contributed the least to making good software is the field of Cultural Studies (even though they contribute good critical discourse to technical debates). Forgive me if I am wrong, but I cannot name one technical innovation from Cultural Studies; yet there are literally thousands from history and archaeology over many decades (check projects here). ‘Beyond Computing’ indeed!
We are pleased to announce a new issue of the online, open-access journal Culture Machine:
CULTURE MACHINE 12 (2011)
THE DIGITAL HUMANITIES: BEYOND COMPUTING
edited by Federica Frabetti
The field of the digital humanities embraces various scholarly activities in the humanities that involve writing about digital media and technology as well as being engaged in digital media production. Perhaps most notably, in what some are describing as a ‘computational turn’, it has seen techniques and methods drawn from computer science being used to produce new ways of understanding and approaching humanities texts. But just as interesting as what computer science has to offer the humanities is the question of what the humanities have to offer computer science. Do the humanities really need to draw so heavily on computer science to develop their sense of what the digital humanities might be? These are just some of the issues that are explored in this special issue of Culture Machine.
Federica Frabetti, ‘Rethinking the Digital Humanities in the Context of Originary Technicity’
Jake Buckley, ‘Believing in the Analogico-(Digital)’
Johanna Drucker, ‘Humanities Approaches to Interface Theory’
Davin Heckman, ‘Technics and Violence in Electronic Literature’
Mauro Carassai, ‘E-Lit Works as ‘Forms of Culture’: Envisioning Digital Literary Subjectivity’
Kathleen Fitzpatrick, ‘The Digital Future of Authorship: Rethinking Originality’
Ganaele Langlois, ‘Meaning, Semiotechnologies and Participatory Media’
Scott Dexter, Melissa Dolese, Angelika Seidel, Aaron Kozbelt, ‘On the Embodied Aesthetics of Code’
Benjamin Schultz-Figueroa, ‘Glitch/Glitsh: (More Power) Lucky Break and the Position of Modern Technology’
David M. Berry, ‘The Computational Turn: Thinking About the Digital Humanities’
Gary Hall, ‘The Digital Humanities Beyond Computing: A Postscript’
ABOUT CULTURE MACHINE
Established in 1999, the Culture Machine journal publishes new work from both established figures and up-and-coming writers. It is fully refereed, and has an International Advisory Board which includes Geoffrey Bennington, Robert Bernasconi, Sue Golding, Lawrence Grossberg, Peggy Kamuf, Alphonso Lingis, Meaghan Morris, Paul Patton, Mark Poster, Avital Ronell, Nicholas Royle and Kenneth Surin.
Culture Machine is part of Open Humanities Press:
For more information, visit the Culture Machine site: