New Group: Social Software in the Digital Humanities

(This new group on may be of interest to punters.  It is primarily focussed upon ‘social software’ theory, techniques, and applications within the Digital Humanities.  As it is a new group, we are more than open about its skippering within the choppy Web 2 sea).

The aim of this group is to critically discuss and share thoughts about the use of social software applications, techniques, and principles within the Digital Humanities. Join this group here…

For the purpose of this group, the Digital Humanities is defied as the application of computational methods and associated tools to address specific humanities research problems. Distinct from general computing approaches, the banner term ‘Digital Humanities’ is an ‘attitude towards computing’ that is embedded within the research concerns of the disciplines and sub-fields that make up the humanities. The methods employed in the field may be used to uncover new knowledge about corpora or to visualise research data in such a way as to uncover additional insights and meaning. Succinctly the Digital Humanities (or Humanities Computing) is about structuring, analysing and communicating humanistic knowledge in a critical way using computing technology.

And as in many fields, the social and participatory architectural frameworks associated with ‘social software’ is increasing a part of the Digital Humanities. Social software is usually web-based and is a way for researchers to share data and research-labour that comprises of a series of debates about tool, socio-technical design, and concept choice. Social software may be one way to open up new styles of collaboration in the Digital Humanities between software developers, humanists, and audiences. Join in the conversation!

*Suggested topics may include*:

*Collaborative labour arrangements for researchers (collaborative work functions)

*Maintaining on-line communities

*APIs, web services, and mash-ups

*Trends in the blogosphere

*New Social Software Applications

*Community annotation and tagging

*Computer mediated communication

*Service oriented architecture

*Governance (bottom-up or top Down)

*Work-flow analysis

*Designing Research Deliberation


(This images; utilising a matrix approach to critically understanding Web 2.0 design can be found at the medienpaedagogik blog at: )


Leave a Reply