What is Participatory Culture and Web2.0 ?

Thanks to Henry Jenkins and Howard Rheingold (link to a USC Annenberg Centre’s blog)

We have also identified a set of core social skills and cultural competencies that young people should acquire if they are to be full, active, creative, and ethical participants in this emerging (online) participatory culture:

Play — the capacity to experiment with your surroundings as a form of problem-solving

Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery

Simulation — the ability to interpret and construct dynamic models of real world processes

Appropriation — the ability to meaningfully sample and remix media content

Multitasking — the ability to scan one’s environment and shift focus as needed to salient details.

Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities

Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal

Judgment — the ability to evaluate the reliability and credibility of different information sources

Transmedia Navigation — the ability to follow the flow of stories and information across multiple modalities

Networking — the ability to search for, synthesize, and disseminate information

Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.

Some children are acquiring some of these skills through their participation in the informal learning communities that surround popular culture. Some teachers are incorporating some of these skills into their classroom instruction. Some afterschool programs are incorporating some of these skills into their activities. Yet, as the above qualifications suggest, the integration of these important social skills and cultural competencies remains haphazard at best. Media education is taking place for some youth across a variety of contexts, but it is not a central part of the educational experience of all students. Our goal for this report is to encourage greater reflection and public discussion on how we might incorporate these core principles systematically across curricula and across the divide between in-school and out-of-school activities. Such a systemic approach is needed if we are to close the participation gap, confront the transparency problem, and help young people work through the ethical dilemmas they face in their everyday lives. Such a systemic approach is needed if children are to acquire the core social skills and cultural competencies needed in a modern era.



3 responses to “What is Participatory Culture and Web2.0 ?”

  1. Andrew Garton Avatar

    what’s happened to the “original bellamy”? your site has become a scrap book of reposts and then some? must admit, i did enjoy the brief tag cloud trail, but it’s not a new thing… what is new is the uptake of tag clouds in various public domains and in there we may find some far more interesting uses… maybe we should establish a tag cloud start up, one that deals specifically with folksonomies and drill down searching, or perhaps a tag cloud that sings, or a tag cloud that conserves and recycles water? but i betcha there’ll be a tag cloud start up brewing as we speak down there in sanfrannewangeles!


  2. cbellamy Avatar

    I like that. A singing tag cloud. Or a tag cloud that can be navigated aurally. Let me think about it and I’ll get back to you.

  3. ag Avatar

    unlike the BBC tag cloud, one should be able to step back…

    i’m working with andrew thomas on a new suite of generative interfaces, kind of like audio mash-ups in real time, but i’m now wondering whether a tag cloud could be a trigger… we have volume, density, proximity.. hmmm… let me think about it and maybe we’ll get back to each other around the time of our next installment.

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